• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

Prototype 2 Strategy Guide Review

June 22, 2012 By Keri Honea Leave a Comment

Prototype 2 strategy guide reviewSince Prototype 2 itself reminded me so much of inFamous in virtually every aspect, I thought that its corresponding strategy guide would be just as similar in terms of setup and layout. Unfortunately, the guide was nearly as disappointing as the game. As a whole, the Prototype 2 strategy guide felt very minimal to the point of being half-assed and more like a script for the game than anything else. This is definitely not one of BradyGames’ best work.

The overall layout of the guide is about what I would expect, and I have no problem with either the layout or the design. In fact, these are the guide’s best features. The layout and organization of the guide are nearly perfect. All information was exactly where I hoped it would be, so there was no second-guessing the location of content. As a result, if I needed to look up a side mission, a collectible, or a power upgrade, I could do so in a snap with minimal flipping.

The collectibles maps are some of the best I have ever seen. The game didn’t have that many collectibles in comparison to other games, but they were treated as though there were hundreds. Each region of New York Zero had its own map on its own page. This allowed the maps to be large enough to easily decipher the location of each collectible. Each map had its own legend, even though each collectible symbol was the same throughout. It shows a bit more care and effort when guide authors and designers don’t make any assumptions as to when you’ve accessed similar information.

And that’s where the guide’s greatness ends. Sadly, the walkthrough content was incredibly lacking. Instead of consistently giving strategies for defeating this mini-boss or that encounter, it often read more like a script of what was happening in the game. This isn’t to say that it never gave strategies, only that  it was very inconsistent in when it did. When it did, the strategies were often great. When it didn’t, well, better figure out your own way to get through the area, as the guide will simply tell you to “defeat all enemies.” Literally. It also says that doing so will trigger a cut scene. Then it summarizes the cut scene. I could just read this guide to find out exactly what happens in the story. Tsk, tsk.

The game is fairly simple and straight-forward, so I understand why there are no in-depth discussions. That said, there’s no excuse for at least listing suggested powers or power upgrades one should have before attempting a certain main story mission. For instance, about halfway through the game, there is a fairly difficult chase sequence Heller has to master. If you don’t have his locomotion powers upgraded, especially his speed, air dashing, and gliding powers, you’re in for lots and lots of failure. All of these upgrades should have been suggested at the start of the mission.

Prototype 2 strategy guideAnd while we’re already on the topic of this particular mission, allow me to divulge my frustration even further. None of the chase missions, whether they are story or side missions, include a map with the required route. For many people, part of the fun in chase scenes is the trial and error, but after five or ten times, it’s no longer amusing. A map showing me where this character was going to eventually run to would have removed a lot of the guesswork. As you can see from the scanned page to the right, the guide merely says, “Once you finally catch up with Gallagher, he stops to confront you.” It sounds like you just have to catch up with him at any point in time, right? Nope. I glided right on top of this jerk’s head, and he continued to run. It wasn’t until I reached a certain point in his escape route that I caught him. (As mentioned in the previous paragraph, I was only able to do so after aborting the mission and upgrading certain powers first, something that I should have been advised of from the get-go.) None of the chases or races have mapped routes, which could have also eased up on the frustration.

The game isn’t that fun by this point as it is, so adding guide frustration on top of it really doesn’t help matters much.

Hardly anyone will pick up the game in the first place, but for those few who do, don’t bother with the guide. It’s great for finding collectibles and answering quick little questions, but if you’re looking for real help and real strategies, it would be better to look online.

SGR Rating: 3/5

Author: Phillip Marcus
Publisher: BradyGames
Editions available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Diablo III Strategy Guide Review

June 21, 2012 By Blake Grundman Leave a Comment

Diablo III strategy guide reviewWhen setting out to review a game with the depth and breadth of a Diablo III, the authors have to be approaching the task with a hole in the pit of their stomach the size of the Grand Canyon. Not only is this the highly anticipated sequel to one of the most successful–and still widely played–PC games of all time, but it also contains a level of complexity that is unparalleled amongst its peers. Oh, and let’s not so quickly forget that the game has been in development hell (no pun intended) for over a decade. Suffice to say that BradyGames had their work cut out for themselves with their Diablo III strategy guide.

By virtue of Diablo III randomly generating everything from level layouts to enemy positions to loot drops, it is amazing that the guide is as comprehensive as it is. Their key seemed to be setting aside the unknowns and focusing on what will always remain the same, namely, the different character (hero) classes, the numerous enemy types, and the seemingly never ending well that is Blizzard’s loot chest. From there, the authors continued to drill down until they hit pay dirt in a big way.

The book starts out by breaking down all of the game’s core mechanics in a level of detail that would leave even a Diablo virgin (God help your poor soul) feeling like a Rhodes Scholar. Among the key elements detailed are leveling, choosing what loot to gather vs. discard, managing and picking effective party members, and online coop play. There is even a specific section dedicated to ancillary party members, their specific perks, and what skills they will learn as players level. And here is the scary part: this section only represents roughly about 3% of the overall text.

Next up is the absurdly deep analysis of each of the five hero classes. Each hero is split up into sections discussing the character’s specific weaponry, armor, and skills. Further exemplifying the insanity of depth in the guide, every skill, both actively employed by the player and unconsciously applied to modify status effects, are given the utmost attention. Details passed along are things like levels unlocked, tactics that can be applied to its use, runes that will have an additional effect when equipped, and the five additional permutations to the skill that can be unlocked and applied throughout the leveling process. Everything is present to help players make the best possible decision with their characters, plus a little bit of added clairvoyance as to what can be expected as the game progresses.

What follows this up is the actual walkthrough of every one of the campaign’s thirty-one quests. Each mission is broken up into its individual objectives, with vague details about what can be expected intermixed throughout the text. It seems as if these sections are specifically worded to avoid being a specific “point A to point B” walkthrough. As a reminder, the maps, enemy positioning, and loot containers are randomly generated, so the only specifics that are passed along are new enemies that may be encountered, the steps in between objectives, and basic strategies for accomplishing each quest’s few scripted encounters. Be sure not to forget to pay special attention to the bonus objectives that are spelled out, because the additional loot drops and experience net could pay off down the road.

One thing that the guide does exceptionally well is calling out boss encounters and providing players with the best approaches to slaying the usually overpowered adversary. The enemy’s expected hit-point count, XP level, and attacks are spelled out explicitly, along with their special traits and resistances. This is one of the rare areas where specific strategy and tactics are provided to the player, which can in turn prove to be tremendously helpful.

After digging through four acts worth of campaign direction, players are most likely curious about how they can apply their specific skills and items acquired throughout. For this reason, it only makes sense that the next area breaks down the different artisans and crafting options at the player’s disposal. Though you can go through the entirety of the game using only dropped loot, sometimes it is good to know what other options are available and when these elements can be upgraded.

Did you know that all of those goofy generated item names like “Chilling Bow of Infinity,” actually mean something extremely specific under the hood? Despite sounding like complete gibberish to most, the next section breaks down every item, as well as its specific pre- and post-fixes, to paint the complex picture of what is nothing more than glorified spreadsheet math. For those with the propensity to dig into these agonizingly complex details, looking for the perfect piece of loot, there will be more than enough to sink your teeth into. Along with spelling out the specific item modifiers, each base weapon is examined, pointing out its required level for use, damage per second, and other min-maxing data that moisten the loins of gamers that work as accountants during the daylight hours. Lastly, all armors and legendary drops are examined, following the trend of providing more than enough numerical stats to make a hardcore fan’s heart skip a beat. Don’t get us wrong, having more data at our disposal is not a bad thing, it’s just an overwhelming amount of information to tackle when it’s staring back at you from the page.

The final major section of the guide is dedicated to the uncountable number of foes that can, and will, be encountered through the expansive campaign. Each and every named adversary is looked at, in alphabetical order, sharing critical information such as likely locations where they can be encountered, their levels and hit point counts, damage that can be administered, and special moves, all seperated by difficulty level. Once again, if you are a person that loves to pour over statistics, you will have years’ worth of digging at your fingertips.

While looking through the ridiculous amount of information contained in the book, despite it being downright impressive, it was hard to shake a single lingering worry: What if the first update turns all of this data on its head? The game has already seen three updates, one of which is supposed to address the balance and difficulty. It will be interesting to see if these figures still hold true six months, hell, even six weeks from now! But this is a risk that you have to be willing to take when investing in the medium of print.

Regardless of whether the statistics are still valid down the road, this is still a solid companion to anyone who would be considered to be a hardcore Diablo fan. The use of art scattered throughout is exceptional, the layout is streamlined and well thought out, and the written text reads like a well informed textbook. Simply put, this is a must-own for everyone who has eagerly started a second playthrough of the game or collectors who strive to expand their knowledge of the universe. There is more than enough to satisfy everyone, so get out there and raise some hell!

SGR Rating: 5/5

Authors: Doug Walsh and Rick Barba
Publisher: BradyGames
Editions available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Free Guide Friday – Prototype 2

May 4, 2012 By Keri Honea 8 Comments

Prototype 2 strategy guide

Who’s up for kicking off the weekend right? What better way to do so than with a guide that will help you kill lots and lots of things in a game? I can’t think of a better way to spend my weekend, personally. BradyGames and I want to help you do just that with a free strategy guide for Prototype 2.

How? It’s simple.

Since today is Star Wars Day, leave your absolute favorite GENUINE Star Wars quote below. Quotes from The Clone Wars animation series and movie will not count, I don’t care that George Lucas is behind those as well.

Winner will be drawn at 3 p.m. CST on May 4th. International residents, if you are willing to pay for shipping, feel free to enter. I can’t wait to see what you all enter.

May the Fourth be with You!

Filed Under: Free Guide Friday

Binary Domain Strategy Guide Review

May 1, 2012 By Keri Honea 2 Comments

Binary Domain strategy guide reviewI had zero expectations for both the game Binary Domain and the e-guide Brady Games released. I’m not a huge fan of e-guides thanks to experiences with the horrific writing in GameFAQs guides and the current disappointment that is the IGN wikis. But this is Brady Games, so it should have some sort of high quality standards that’s different from the usual online guides, right?

RIGHT.

Unlike most e-guides on the market, this is a PDF download that you can use on your computer, your iPad, or even your Kindle Fire (as I did). I actually couldn’t use my Kindle Fire for very long, because a lot of the PDF file didn’t survive the transition and conversion. On the iPad, however, iBooks converted the links perfectly. Score one for iBooks. No content was lost, so don’t think I mean that. All of the inner document links, however, were. I couldn’t interact with the maps, tap forward to different chapters, leave bookmarks, etc. On the iPad though, there were zero problems.

The most important of these links were the map links. At the start of every scene, the guide had a mini-map of sorts that was clickable. Once it was clicked/tapped, it transported the user to the back of the guide that had more detailed and large-scaled maps for each scene. These maps displayed all of the collectibles and stores in the area. Normally I would hate this, because that requires some unnecessary and inefficient page flipping for something that should be all together. However, since the maps also had a nifty in-page link back to the chapter, at least it made the back-and-forth tolerable.

Binary Domain strategy guide Binary Domain strategy guide

Overall, the guide was pretty fantastic. If I had been following the guide closely enough, I would have earned more achievements than I did, such as the SECURE-COM packet collectibles, finding and shopping at every store, and finding every piece of DNA. At least now I know I can definitely do all that when I play it again at a later date.

Binary Domain strategy guideThe walkthrough was particularly useful when it came to boss fights. There were a ton of boss fights in Binary Domain, and not all of them were that obvious in how to defeat. The idiocy of your team at times didn’t ever help matters. The last few boss fights were by far the worst (as usual), so several of the guide’s tips were absolute lifesavers.

I never want to see paper guides disappear, as even though I love my e-readers, there’s still just something about holding a book in your hands and flipping pages. That said though, I’ll complain less if e-guides turn out like this one–more of interactive PDFs than anything else. It’s what separated it from GameFAQs and the IGN wikis. It’s true that the wikis have videos, but none have interactive maps.

SGR Rating: 4/5

Authors: Rick Barba and Tim Borgenn
Publisher: Brady Games
Editions Available: PDF
Acquired via publisher

Filed Under: Strategy Guide Reviews

BradyGames Has iBook Strategy Guides??

April 25, 2012 By Keri Honea Leave a Comment

BradyGames tweeted this morning about picking up their Darkness II strategy guide on iBooks, and I about did a double-take. Electronic guides are obviously nothing new, but on iBooks? Really? Sho’ enuff.

Not only did that surprise me, but the fact that this isn’t even their first iBook guide shocked me. Call of Duty: Modern Warfare 3 strategy guide was in fact their first iBook.

It’s an interesting new option for e-guides, as I found that using PDF files on my iPad sometimes loses a lot of the links the PDFs have embedded. With iBooks, at least there will be no conversion when it comes to using an iPad or iPhone for the guides.

That doesn’t help me when I use my Kindle Fire, but now I’m just getting picky.

Filed Under: Strategy Guide News

  • « Previous Page
  • 1
  • …
  • 13
  • 14
  • 15
  • 16
  • 17
  • …
  • 30
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • A Link Between Worlds Collector's Edition Strategy Guide Cover Revealed

Copyright © 2025 · Web crafted by Warkhammer

 

Loading Comments...