It’s hardly a secret I don’t like the Mass Effect 2 strategy guide. That said, this guide’s cover is still one of my absolute favorites of all of my strategy guides (and I own quite a few).
Monday Gaming Diary: Who Said Nothing Good is Releasing in May?
May may be my absolute craziest time of year for reviews, and I don’t have any strategy guides to review! Not sure what is up with that (I’m looking at you, strategy guide publishing companies) but I hope to get some more announcements when I harass them all at E3 this year. I will make super special time to bug everyone about summer and fall releases. I love them way too much to not do so.
But in the meantime, I’m up to my eyeballs in games to review. Last week I was up to my eyeballs in RPGs. Next week it will be randomness. At least I have this week off to, uh, sleep? Or something like that.
Last week I reviewed Child of Light and Bound by Flame, both of which I liked for very different reasons. CoL is one that I can easily recommend to many, many people who love RPGs, while BbF comes with several disclaimers. I really liked it, but you should be aware that…etc.
Even though I liked both games, I really don’t want to review back-to-back RPGs ever again. That was way too much in such a short period of time, and I’m too old to handle so little sleep these days. Today I’m going on 3 hours sleep thanks to a teething baby, and I’m already daydreaming of that special nap time I hope to take but probably won’t get to.
Next week it’s Nazi killing (hooray!) and another strange RPG from SuperGiantGames, Transistor. At least both should be fairly short. Shooters typically are, and if Transistor is like Bastion, it should only take 6-10 hours to complete. That’s a perfect way to swing back into reviewing a strategy guide for a massively large open world, right? Just before E3?
I suppose I’m never sleeping again.
Child of Light Mini-Review
Now here’s an RPG I can easily, and loudly, share how much I loved it. Child of Light is a simple RPG from the Far Cry team at Ubisoft Montreal, believe it or not, and it’s possibly the most beautiful game I’ve seen this year. I annoyed the crap out of my Twitter friends thanks to the PlayStation 4’s way-too-easy-to-use share button. I mean, just look at this beauty.
Here’s a bit of what I wrote in my review for Action Trip:
Aurora, a little girl, is the game’s protagonist who collapses into a Sleeping Beauty-like coma shortly after her father remarries. Her body may be in a coma in the real world, but Aurora has awoken in the world of Lemuria, a fairy tale world that is under the harsh rule of Umbra, Queen of the Night. If Aurora wants to get back home and be reunited with her father, she must restore Lemuria back to its former glory and defeat the evil Queen.
Yes, this is generic and akin to every fairy tale ever written; go on ahead and roll your eyes. Continue rolling them, because the game goes as far as to rhyme everything. All dialogue and narration are told in a rhyme, and that is just as annoying as it sounds. Every time the partymembers stop to talk to one another in rhyme, which happens whenever you bring in a new friend, I constantly skip through it. At least only the narrator’s lines are spoken, so I’m not treated to an oral nursery rhyme every five minutes.
Those are really my only complaints, and it did not stop my enjoyment of the combat or the vast exploration the game offers.
And then I went on a complete gushfest from there.
The biggest complaint I heard from friends and other reviewers was that the game wasn’t very deep, but it was only $15. I think it was pretty deep for that little. Plus, it’s a fairy tale story; how deep did those really ever get?
Besides, the amount of exploration, the combat, and the crafting really made up for anything the story might have lacked in terms of depth.
This is one RPG I can definitely recommend to everyone who has a PlayStation 4. I hope it’s this gorgeous on PlayStation 3, but I was blown away with how crisp and vibrant it looked on my PS4. But for $15, I think it would be worth the risk. It’s too fun to pass up.
Bound by Flame Mini-Review
I don’t know if I have ever struggled to write a review as much as I have with Bound by Flame. I like the game, I really do, but it doesn’t have much in terms of innovation or originality. It obviously heavily relies upon inspiration from a few other popular RPGs like The Witcher, Dragon Age: Origins, Diablo, Skyrim, and Kingdoms of Amalur. However, I can’t say this is a bad thing, because what it does emulate, it emulates it very well.
The best way I can describe it is it’s as if the developers picked features from RPGs they liked best, worked them in, and gave them their own spin on it. It’s everything I have liked from these games, so yeah, I had a great time with Bound by Flame.
Here’s a sample of my review over on Action Trip:
Like all of these games mentioned–except for Diablo–the choices the player makes in the game affects the story’s outcome. Some of these choices are obvious, and sometimes they are subtle, such as failing to or opting to not complete certain side quests. The choices of the protagonist also affects how much of the fire demon she lets control her soul, which alters outward appearance, how she is treated, and of course, how the story goes. It’s this aspect that intrigued me the most about the game, and it’s definitely one thing the developer implemented very well and contained the most original thought. It’s a shame that story isn’t the most prevalent element here, but that’s most often the case with, well, a video game, and the story isn’t strong enough to make anyone look past the same gameplay found in several other RPGs.
Like Skyrim, Fable 2, and The Witcher, all combat is done in real-time. Players can slow down the battle when opening up a tactical menu to select a potion, a spell, or to give orders to the companion if there are any. Also like Skyrim, The Witcher, Dragon Age: Origins, and Kingdoms of Amalur: Reckoning, players can tailor Vulcan to how they want to play with both skill trees and Features. Unlike all of those games, however, the skill trees are very, very simple, typically focusing on the three stances of combat: warrior, ranger, and pyromancer. Players can switch between these stances at any time during combat, so at one moment, Vulcan can be agile and quick, the next she can swing around a massive, two-handed sword, and then opt to fling fire spells.
At the very least, it picked some great games from to get ideas (well, except for Fable 2, but it made what Fable 2 was trying to do so much better).
And to be honest, I like Bound by Flame a whole lot more than I like Skyrim, as Skyrim had way too much freedom and too little direction for me to enjoy. Bound by Flame also makes me want to return to Kingdoms of Amalur and give that a bit more of a chance, and it’s reminded me that Dragon Age: Origins still beckons.
Really Wish Bound by Flame had a Strategy Guide
I can’t remember the last time I played an RPG without a strategy guide, and Bound by Flame is reminding me why.
I recently finished another RPG for review, Child of Light, but the game was so simple, I can only think of two reasons for needing a strategy guide. Well, okay, three:
- Oculi crafting guide (I’m sure there are several oculi I never thought of!)
- Location guide for all of the confessions
- Strategies for playing on Hard difficulty
All in all, that’s not asking for a lot with an RPG, but Child of Light isn’t the deepest, most extensive RPG out there by a long shot.
Bound by Flame, on the other hand, is quite a bit deeper. It has multiple skill trees, side quests, paths to follow, partymembers to befriend and/or hook up with, yadda, yadda, yadda. I didn’t think it would be that big of a deal or stress me out until I failed two side objectives for a mission early on. As these weren’t pertinent, I just got a big fat red X and moved on.
I wanted to start the mission over. How important were those objectives? Did I just totally screw myself for side quests down the line or partymembers? Did I let someone die on accident? Will my comrades hate me now for not finding him right away? OH GOD, WHAT NOW?
If I had a strategy guide, I would have known the outcomes of those side objectives, if any were important, which ones were most important, etc. I wouldn’t be wigging out that I possibly ruined an ideal playthrough, if that is possible.
On the one hand, not having a strategy guide will give me the experience of a more “real” playthrough, one that will be reminiscent of the first time going through a Choose Your Own Adventure title. Yeah, I’ll be stressed over every little thing I do wrong or I think is wrong.
Maybe I really should stick to first-person shooters. At least there the only mistake you make there is missing that one shooter hiding in the corner.
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