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Online Strategy Guide for Road Not Taken

August 22, 2014 By Keri Honea Leave a Comment

Road Not Taken Recipe Guide by VentureBeatThe Road Not Taken is a little puzzle game that incorporates some sim-building along with super frustrating puzzles while you strive to save slave children from freezing to death. I’m serious, this town institutes slave labor with the town children, forcing them to pick berries in the middle of blizzards, and well, every year everyone is surprised that some children go missing.

Your job as the ranger is to find all of the children while navigating odd puzzles in the forest. Each time you play, the puzzles are randomly generated, so there is absolutely no learning from your mistakes other than not to screw up the next time. It’s just as easy to give up in frustration as it is to say, “I’ll get further next time…”

VentureBeat has compiled an online strategy guide for the game of sorts. While they haven’t mapped out every single solution for every possible puzzle, they have listed out every single recipe you can create in the game. Sometimes, this is really all you need, the know-how for what things will either destroy obstacles or replenish your energy.

I’m sure someone out there with more time than anyone ever will compile a real strategy guide, but by then, will anyone be around to care about it? We’ll all have another puzzle game we’re beating our heads over.

Filed Under: Strategy Guide News

Monday Gaming Diary: Let the Fall Rush Begin!

August 18, 2014 By Keri Honea Leave a Comment

diablo-iii-ultimate-evil-edition-announced-for-ps4This week officially marks the start of the Fall rush on games that will deluge us all until December. My bank account is already weeping in anticipation. Tomorrow I will be picking up my copy of Diablo III: the Ultimate Evil Edition for the PS4, and hopefully my strategy guide will appear shortly thereafter.

I’m going to start a new character, most likely the Crusader, to properly review the game for AT and guide for here, but boy oh boy I cannot wait until Chris gets a PS4 and hangs around longer than 24 hours at a time so we can import our characters into the PS4 version and kick the Reaper’s ass. As much as I love playing Diablo III alone, it’s ten times more fun with Chris and Blake. I had a ton of school functions to do this weekend, and I told the lone gamer mom in the group about D3, and she went into how much she loved playing D2. Hearing me talk about D3 prompted her to text her husband and ask him to download it for her PC. Who knew a game about a devil could bring so many people together for non-religious reasons?

I have to admit that reading all of the lore in the game makes me really want to try out the first two games. I know they’re PC only, but I’m that interested in what happened to the other lesser evils, Deckard Cain, and the rest of the history of Sanctuary. I have a feeling it would be painful to go back that far, but for the sake of killing hordes of enemies for absolutely no reason, I may just make that sacrifice.

Tales of Xilia 2 also releases this week, a guide that Chris will be reviewing as well as a few others. He loved the first Tales of Xilia game, so he’s pretty excited about this one. And then once September hits, Destiny will land, and I’ll never see Blake again except for online.

It’s a great time to be a gamer right now. Not so good for the wallet.

Filed Under: Gaming Diary

Road Not Taken Mini-Review (PS4)

August 15, 2014 By Keri Honea Leave a Comment

roadnottaken2This summer has been about the puzzle games, or at least it has for me. This month’s PlayStation Plus update included a new indie PS4 game I never heard a bit of marketing for before, Road Not Taken. It’s a free game (for me), so why not?

I had no idea what to expect, really, and it was a pleasant surprise albeit a bit more frustrating than The Swapper.

Players take on the role of a new ranger assigned to a town actively employing child slave labor. The town thrives on collecting berries out in the woods for its chief industry, and who better to pick these berries than young children? Problem is, the town is also subject to blizzards and wild animals, so sometimes (all the time) not all of the children return from a day of berry picking. As the town ranger, it is the player’s job to retrieve the lost children and return them to their parents.

The children are retrieved via, you guessed it, puzzle solving!

The woods of doom are set up in a grid with almost Zelda-esque dungeon qualities. Each grid has a set of items, sometimes including children and/or parents, and each grid has at least another doorway to another grid. Most of these areas require the ranger to pair up items together to open the doorway. For example, one doorway may require bunching three fir trees together and another may require coaxing five deer to stand together and not move. The ranger can pick up items to move them, but every step while carrying an item zaps energy from the ranger, which is needed to stay alive. As such, it’s pertinent that the ranger try to throw the items instead of carrying them. The items can only be thrown in the direction that the ranger is holding them on the grid, and they will only land when they hit something (or are burned in a campfire).

You save children (or the minimum required) for 15 years, you can retire in glory. Expect to fail a lot, and don’t get attached to anything you find. It won’t be with you when you come back, as you return as a new ranger.

One of the more charming aspects to the game is the fact that the ranger is encouraged to talk to and make friends with everyone in the town. The ranger can even get married. It only makes it suck that much harder when that damn raccoon you accidentally pissed off kills you, and you lose all of those relationships.

I really liked Road Not Taken, but I wouldn’t have purchased it at its current price. If it goes down $5, then I recommend those who do not have PS+ to pick it up either on PS4 or Steam.

Filed Under: Mini-Reviews

The Swapper Mini-Review (Vita)

August 15, 2014 By Keri Honea Leave a Comment

The Swapper originally released on PC in 2013 and was a cult indie hit, winning numerous indie awards, but it totally slipped past my radar. I was offered to review it when it released on the PSN, and it proved to be a great Vita companion when I went on vacation.

What I didn’t count on was how engrossing it was or how completely dark it was. I compared it a lot to Portal, but that was only for two reasons:

  1. The puzzles were largely based on teleporting yourself of sorts to access certain areas, open doors, press buttons, etc.
  2. I pulled my hair out a lot in frustration only to see that that answer was just so gosh darn simple and it was staring me in the face.

You play as a character who has no idea how he got on this particular space station or where all of its inhabitants have gone. He finds a tool called a Swapper, which places an exact clone of the character where you aim the beam. The Swapper can even swap out your soul with the clone, automatically beaming you to spots you couldn’t reach personally.

The-Swapper-1024x640

Here’s a better explanation I provided for The Daily Crate:

The player starts off in an abandoned space station (or is it abandoned?) with absolutely no clue what happened to any other people who were presumably on the station or how he got there. He finds a Swapper device, which allows him to instantly clone himself wherever the Swapper’s rays will reach. The catch is that the clones will do everything he does. He moves forward, so will they at the same speed. He jumps, they jump, so on and so forth. In addition, he can swap his soul between clones, which is useful as sometimes clones must be sacrificed in order to reach certain areas.

After about three or four instances of where you swap your soul with the clones and watch some clones die or be abandoned in rooms, you start to wonder which body is yours and if it matters you’re no longer in your original body. That thought is the heart of darkness within The Swapper.

As you comb through the various empty rooms on the station, you come across portals that need a number of mystical orbs to operate. These orbs are in surrounding rooms, and, you guessed it, you have to use the Swapper in order to navigate the rooms and retrieve the orbs. The obstacles include pressure switches, blue lights that prevent using the Swapper, red lights that prevent swapping your soul, walls, pits, spikes, hovering conveyer belts, the list goes on and on.

The Swapper is a cross-buy puzzle game on the PSN, so if you buy it on one console, you’ll get it on all three. However, I highly recommend the Vita version. The game seems meant for a handheld.

Filed Under: Mini-Reviews

Extra Life 2014

August 14, 2014 By Keri Honea Leave a Comment

ControllerwithEffectsYep, I’m back to annoy you all once again to support me as I try to raise money for this year’s Extra Life charity marathon.

This year, I’ll be traveling to Iowa so I can physically game in the same room with my teammates, including two writers at SGR! We will be livestreaming the event, so you can watch all of us fail at games and get really punchy at 2 a.m. This year I’m also packing up my own Xbox 360 to take with me so I can play my own stack of shame without borrowing others’ consoles, but I will beg one of them to let me borrow a PC so I can play my biggest stack of shame I have: King’s Quest VI.

Chris and I will also be getting Zelda-themed tattoos during the marathon if we raise enough money! If I raise half of my goal, then I will definitely be in for new ink.

And for my lovely SGR fans, I will also pick one of you to win a strategy guide of your choice! Here’s how you can win:

  • Donate at least $25. Every $25 gives you one entry into the contest.
  • In your donation, specifically state that you are a SGR reader.

Once the marathon is over, I’ll draw one random donor and that person will get to pick a strategy guide from a list. They will be new strategy guides, I promise, something that will release around that time, such as a guide for Assassin’s Creed Unity. Last year I gave a collector’s edition strategy guide for Assassin’s Creed IV: Black Flag. If I raise my goal of $500, then I will definitely make sure the guide is a CE!

My donation bar is to the right with a handy button that will take you directly to my donation page. Thank you all in advance!

Filed Under: Strategy Guide News

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