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Dissidia Duodecim Strategy Guide Review

April 21, 2011 By Keri Honea 1 Comment

Dissidia Duodecim Strategy Guide ReviewFinal Fantasy Dissidia Duodecim is an unusual fighting game in of itself, in that it’s a weird RPG/fighting hybrid. Instead of just climbing through the ranks via numerous battles in a 2D arena, these fighters have actual RPGing to do. There’s an overworld to explore, game boards (think checkers) to traverse and pick your fights, potions to collect, Limit Breaks to achieve, weapons and accessories to buy, and experience to be gained. Instead of teaching yourself button combos, you learn different abilities as your characters level up, just like one would in an actual Final Fantasy game. So in the end, the guide has two jobs: offer strategies for each character you battle and inform you how to max out your character.

Even though this strategy guide really does its best to fill both of these positions, its overall page layout detracts from finding any of this information efficiently.

By the time I received the guide, I had already gotten through about the halfway point of Scenario 012 and was ground instantly to a halt. I thought I would have to level grind to get further, but I also hoped that the guide would offer some strategies I hadn’t thought of, such as certain accessories or tips as to what the manikins and boss would do in battle. At the very least, it would have a suggestion for what level I needed to be. Most of these assumptions and/or hopes were wrong.

For starters, no level suggestions are ever given. If you look at the screenshots provided, the guide writers had their characters at level 100 for each level in the main story. I suppose that if I cared to level up my characters all the way up to level 100 I could soar through the levels as well, but I just wanted to minimalize my way through, even if it meant working hard. Sure beats the method of level grinding in this game. So when I saw the lack of suggestions for levels, I was enraged. After I calmed down, I took note of the chart that listed the enemies with their levels, and took those numbers as level suggestions. These are the same numbers you can easily find by scanning your game board, but by having the list in front of you, you can see what levels you should be thinking of before you even enter the board.

It was at that point that I realized what was really bothering me: while each page depicting each board holds a lot of information, the layout of the page hinders one from finding what they are looking for efficiently (save for the map of the board).

Dissidia Duodecim Strategy Guide Page

In addition, since the print of the text is so tiny, it forces the user to pick up the book and read instead of finding what they want at a glance. For a fighting game, that can be a little annoying for the user, unless the user is only using the guide when he or she fails a particular battle.

Other than this layout issue, the guide is packed full of all the information you never thought one little game would ever have. There are the usual charts of armor, items, accessories, and summons, just as one would expect. There is also a full PP Catalog (not unlike the fat volume JCPenney would send to your parents and grandparents) that lists everything one can possibly buy with PP and how much it costs. There is also a full listing of all the game’s Accomplishments–not that anyone really cares, I mean, unless they’re official Trophies, I doubt many will really try to get them all, but that’s my rambling two cents.

The most impressive appendix to me is the list of all the Moogle mail you can receive over the Mognet. The sender, letter contents, your reward for receiving the letter, and how you get the letter are all carefully explained. This is not for 20 or so letters; this includes hundreds of seemingly insignificant letters that consists of branching letters and chain mail. If the writers didn’t get this info directly from the developers, then God bless them for finding each one.

Despite all of this information, the guide completely lacks one feature that was advertised on the back cover:

Discover the best ways to power level your heroes, advance their abilities, and earn items.

I read this guide cover to cover, and I found no such information. As one who hates level grinding, I would have loved to have found these tidbits. Not sure if this was an oversight on the back cover design or if something got omitted post print, but it was still a huge disappointment.

All in all, for those who really want to get all of the RPGing out of Final Fantasy Dissidia Duodecim as humanly possible, then this guide will not disappoint. If you’re looking to just burn through the game, then the strategy guide will offer you little assistance. All of it is helpful, but not as meaningful for your purposes.

SGR Rating: 4/5

Authors: Phillip Marcus and Elizabeth Ellis
Publishers: BradyGames
Editions Available: Paperback
Acquired by Publisher

 

Filed Under: Strategy Guide Reviews

Strategy Guide Artwork of the Week

April 20, 2011 By Keri Honea Leave a Comment

When I first opened the guide, this image took my breath away. You never once see Aya just like this in the game, but even if you did, it wouldn’t compare to how beautiful this piece of artwork is. Even if I absolutely hated the guide, I would keep it just for the artwork (this is only one small sample).

Front Page of 3rd Birthday Strategy Guide

Filed Under: Strategy Guide Cover of the Week

I have a fever, and the only cure is more Mass Effect

April 18, 2011 By Keri Honea Leave a Comment

Mass Effect Alliance logoI finished Mass Effect 2 last week, and it was the first time I have ever voluntarily replayed a final boss fight in order to get the ending I wanted. I was super mad that I lost Mordin at the very end of the game, and I had to scour the Internet looking for tips on how to keep everyone alive. Thanks to IGN, I did.

Due to the huge release list that is about to come out, I can’t justify buying all of the DLC right now. At the same time, I don’t want to stop playing. I already knew that I wanted to play through both games again as a Renegade, so this weekend I tackled the first Mass Effect again.

This may not seem like such a big deal, especially since I know so many people who have played both games more than once, but this is huge for me. I have not replayed a game since Super Mario Bros. 3, The Legend of Zelda, Tetris, Dr. Mario, and Where in the World is Carmen Sandiego? What do these games have in common? They’re all from the 80s and early, early 90s. Not to mention, I have a huge stack of games (and guides!) I need to get through. I don’t have time to replay games these days. I honestly meant to replay inFamous (and I still might), but I never got around to it.

But for some reason, I have to replay Mass Effect and I have to replay them NOW. My only explanation for it is that I’m hopelessly addicted to the series.

This time, I’m playing as a guy, as a Vanguard, and I’m very Renegade. Sometimes it hurts me to make this new Shepard so mean, but it’s been very interesting to see how the jerk choices have changed how things went. It’s even more interesting to see that no matter what I choose, the Council still hates me. For example, as a Paragon, I let the Rachni Queen go. The Council chastised me for making a huge mistake and risking another horrific war across the galaxy. As a Renegade, I killed her. The Council scolded me for genocide. So really, Shepard can’t win.

To help me burn through the game more quickly, I’m minimalizing on the side missions and I’m playing on Casual. That makes the game ungodly easy. I rarely take cover at all, because the AI isn’t as powerful and they aren’t as smart. Their snipers don’t even hide! After two days of gameplay, I’m already at the Virmire sequence, and I’ve only died once, but that was because I flipped my Mako into lava. I wanted to see if I really could flip it over, and yeah, when there’s lava involved, you can.

I’m not in any huge rush to finish them; the only thing I definitely want done before Mass Effect 3 is to have all of the DLC done. I am forcing myself to take a step back this week so I can finish The 3rd Birthday, Lego Star Wars III, and maybe start on a new game, like Portal 2 or one of the many games in my stack of shame.

Filed Under: This Has Nothing to Do with Strategy Guides!

Dissidia Duodecim Mini-Review

April 13, 2011 By Keri Honea Leave a Comment

Dissidia Duodecim box artFinal Fantasy Dissidia Duodecim is one of the few games that I did not want to review, and it’s quite possibly the first Square Enix game I did not want to review. I did not enjoy the first game, and I assumed that this game would be more of the original. But when you’re assigned a game to review, you’re assigned to it. Within minutes of turning it on, I realized that my assumptions were a little right.

FFDD continues its tradition of incorporating the Bravery and HP attack system, which to be honest, you will either love or hate. There is nothing with the way it works; I just hate it. This was their method of making the fighting game more unique than your typical button mashing combos, and they definitely accomplished that goal, but it’s not for everyone.

There were some nice new changes brought into the prequel. For example, the ability to call in other characters for assist attacks is so incredibly useful, especially when the AI is just pummeling you into a corner. Actually having an overworld to run around in breaks up the monotony of having game board after game board after game board. I personally would have preferred that they ditch the whole game board idea altogether, but at least that’s not all I’m looking at in between menus and cut scenes.

The new character additions offer more unique stylings of fighting from your typical sword-toting brawlers throughout the game, especially with Lightning, Yuna, and Laguna. Yuna attacks exactly how she did in FFX: summoning aeons. Laguna’s heavy gun arsenal is immensely satisfying for players who prefer long range attacks and never really getting up close, and Lightning’s ability to actually Paradigm Shift is more than just a nod at the unusual battle system in FFXIII; it provides numerous options for players to customize how she attacks to their style.

Overall, FFDD is not a bad game. It does what it does very well, but it has carved out a very specific niche for its fans. Basically, you must be both a fan of Final Fantasy games and of the fighting game genre. I do not fit into this audience, so it was most definitely not for me. If you liked the first Dissidia game, you will more than likely love this one as well.

SGR Rating: 4/5

Filed Under: Mini-Reviews, This Has Nothing to Do with Strategy Guides!

Weekend Progress Report: Mass Effect 2

April 11, 2011 By Keri Honea Leave a Comment

Mass Effect 2The story still hasn’t won me over (it feels like a giant grab-bag to me) but the gameplay has me sucked in like you wouldn’t believe.

My son stayed with his grandparents over the weekend, and I had planned to use the weekend to finish up both Final Fantasy Dissidia Duodecim and The 3rd Birthday. Instead, I found myself turning on my Xbox and cruising all over the galaxy with my incredibly awesome Commander Shepard. I was so hooked on hunting down N7 missions that I didn’t quit last night until 2 a.m. (I am paying for that today, ugh.) According to the strategy guide, I have 4 N7 missions left and 1 loyalty mission left before I go on the suicide mission. If I could take today off and play Mass Effect 2 all day to finish the game, I so would.

Of course, I guess I won’t really be finished with the game for awhile, since I’ve already decided to invest into the DLC.

As much as I loved the first Mass Effect, I have to say that it didn’t get its hooks into me this badly. I’m constantly thinking about this game. I think about what I need to do to get this or that research project, I think about things other characters have said about me, I think about all of the references to things I did in the first game, and I think about how pissed I am that Kaiden was such a jerk. I also chuckle to myself if I think of the spam email my Shepard receives in her inbox. Today, I’m livid that everyone on my ship was killed by a Collector attack. I’m very happy that Joker survived, but I miss my assistant. EDI tells me I have emails now, but it’s not the same. I miss my Scottish engineer. And I can’t help but wonder why I bought my chef good food to make if he was just going to get carted off and/or killed anyway.

As much as it is going to pain me though, I’m going to have to let ME2 sit idle for the rest of the week so I can finish the other games I’m reviewing for GamesAreEvil.com as well as their accompanying guides. Not to mention, Portal 2 releases next week. If I can get all three of these games done by the time that game is available for Steam download, it will be a huge victory.

And as a side note…if you ever play as a female Shepard, try to romance Garrus. The dialogue alone is worth it.

Filed Under: This Has Nothing to Do with Strategy Guides!

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