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State of Vita Strategy Guides

June 13, 2012 By Keri Honea Leave a Comment

Vita FailA few weeks back, I pondered on why there have been no strategy guides for Vita games. I had my assumptions, but this past week at E3, I got my answers. I met with all four strategy guide publishers of whom I am in contact with last week, and I asked each of them about guides for the Vita. Two had one answer, and two had another, but both made perfect sense. Just so you know, I will not be naming who said what, so don’t even ask.

One camp said that they would love to write guides for Vita games, but they can’t produce books simply because they want to write them. Even though some of the developers are just as interested in strategy guides for their products as the guide publishers are, that’s not enough. The problem lies in the retailers not being willing to carry the guides for sale. If they can’t get stores to sell the books, then why create them?

I can’t fault the retailers for this logic at all. It’s well known that Vitas aren’t selling, well, anywhere, so if retailers are having a hard time selling Vitas and Vita games, why would they add Vita strategy guides to the menu? It doesn’t make any good business sense. When Vitas and games start leaving the shelves, then retailers will be more willing to take that risk.

The other camp has no interest in producing guides for handhelds, period. They see using handhelds as a means for getting your gaming fix while traveling. If you’re going to travel, why do you want to pack heavy book with you? Would you want to get it out in a cramped space on a plane or in the backseat of a car? How often do you travel, and how many people who travel often play with handhelds anyway? To these publishers, it’s not worth the time and investment to publish a guide for something people only use when traveling.

I can’t fault that logic either. I haven’t touched my Vita in weeks until I went to E3. It will probably sit in its cradle until I go to San Diego Comic Con next month due to my current deadlines with console games. My 3DS has been a dust collector until E3, and I only brought it there for the Street Passing. I’ll take it to SDCC for the same reason.

If we need guide assistance with Vita games, it looks like we’ll have to rely on the online route for awhile. It kind of sucks for traveling, as I can’t access the internet while on a plane (and I refuse to pay for in-flight Wi-Fi), but them’s the breaks.

Filed Under: Strategy Guide Features

Monday Gaming Diary: The E3 2012 Writeup

June 11, 2012 By Keri Honea Leave a Comment

I feel like I was smacked around with Captain America’s shield and I could sleep for three days. It must mean that I’m in E3 recovery.

Don’t get me wrong; E3 is a lot of fun and I wouldn’t trade my opportunity for going for anything in the world. That said though, E3 is far more work than it is fun. But in a sick sense, working that hard is fun. Yes I was up past 1 a.m. every night writing and out of bed by 6:30 a.m. the next day to prepare for another day of back-to-back meetings; yes I had to take Aleve every night and every morning for the back pain and sore feet; and yes I had to talk to plenty of people I didn’t want to and play plenty of games I didn’t want to; but I enjoyed doing so.

One thing I will say about this past E3 is that once I sat down and really thought about the show in its entirety, I can’t think of one thing presented that just wowed my socks off. There were very, VERY few unannounced games at this year’s show, so not much took me by surprise. No new hardware was announced either or new peripherals–because with the PS4 and NextBox being announced next year, what’s the point–so the main focus had to be on the games. I wish that they had surprised me with more new announcements. You know what else would have been nice? It would have been great for Sony to spend more time on the Vita at their press conference than on the Wonderbook. So disappointing.

As for the games, I’ve laid out a brief summary of my thoughts below. If you want to know more about my individual thoughts and experiences from E3, I’ll have to direct you to Gaming Angels.

  • Microsoft Press Conference – I was very surprised to see the new Splinter Cell game announcement, and I was just as surprised to be interested in it. Doesn’t look like it requires much stealth, so hey I might be able to hack it. I hope I can. The fluid motion shots looked amazing. Oh and we thought the Smart Glass idea was fairly cool. If implemented well, it could be comparable to the Wii U GamePad without needing to buy a whole new console.
  • EA Press Conference – Yeah, this was kind of a snoozer for me. Moving on.
  • Ubisoft Press Conference – I know I’m alone in thinking this, but Ubisoft really bored me. After they made me feel ungodly uncomfortable with their trailer for Far Cry 3, I really stopped being interested in the show. Their trailer for Assassin’s Creed 3 was amazing, but again, it’s not a new announcement. I’m already planning on picking up the game. Before you ask, I am not interested in Watchdogs. For starters, the demo was boring to watch with all of the standing around of the main character. Yeah it’s cool to hack into devices to get through the story, but I’ve played a very similar game to this one, and it was called Syndicate. It had a lot of the same ideas, and I liked those ideas, but the game was so bad. As such, I’m not optimistic about Watchdogs.
  • Sony Press Conference – Too much Wonderbook. For the love of God, too much Wonderbook. At least they tempered that a little with a great live demo of The Last of Us and Quantic Dream’s new title, Beyond.
  • Nintendo Press Conference – Absolutely nothing interested me. Way too much Nintendo Land and core franchise game announcements that were neither a surprise nor an interest t0 me. Sorry Nintendo; not getting a Wii U anytime soon.

So what did I like on the showroom floor? I cannot wait for the following games:

  • Spec Ops: The Line – A military shooter that actually focuses on narrative over multiplayer? Count me in. In three weeks. (ACK!)
  • Gears of War Judgment – This is a well duh because it’s me and I’m obsessed with Gears, but it was made rock solid with the announcement that it’s all about my favorite character: Damon Baird. I wrote up everything about this game in more detail at Gaming Angels.
  • Halo 4 – Two words: Spartan Ops
  • Dishonored – It’s a steam punk version of Deus Ex: Human Revolution. What’s not to like?
  • Borderlands 2 – Trina and I had a blast playing this one together. I need to move the first one up in my stack of shame.
  • Double Dragon NEON – Holy cow, I was ten years old all over again. This is definitely a must-buy on day one of XBLA release (it releases on PSN too, if that’s more your thing).

It’s not much, right? Yeah, I get disappointed every time I look at it too. On the one hand, it’s a little sad, but on the other hand, we really do have a lot of games to look forward to this fall and next spring. Just go on ahead an block out October and February. You’ll thank yourself later.

Filed Under: Gaming Diary

The Witcher 2 Strategy Guide Review

June 1, 2012 By Keri Honea Leave a Comment

The Witcher 2 Strategy Guide ReviewIf I had to describe The Witcher 2 strategy guide in one word, it would be efficient. The guide itself is efficient to be sure, but that’s not just that. The strategy guide provides users with the most efficient way to play the monstrosity that is The Witcher 2. If you follow it closely, or even relatively closely, you will literally shave off hours of game playing time. The hours you save aren’t even fun hours you’re missing. They’re wasteful hours that will mostly consist of running to the same places repeatedly for little experience value (after all, you really don’t get true experience just for killing things) and cause great annoyance and frustration. Oh and the strategies it offers for living longer than ten minutes are rather spot on as well, if you’re into that kind of thing.

The Witcher 2 is overwhelming on two counts. One, it’s a huge game with lots of choices that you can’t foresee the outcome of right away. For instance, in games like Mass Effect and inFamous, you can somewhat predict what your decisions will lead to. They’re rather obvious that one is the good choice and one is evil (or renegade). In The Witcher 2…not so much. I decided to save some elves being burned to death rather than go after this crooked mayor. I assumed that one of my companions who was chasing after him would catch up with him and either kill him or arrest him. In the closing cut-scenes, I learned that nothing happened to the bastard, and he did awful, awful things to the people I left behind. (That crushed me.) If I had read the guide’s discourse on how my decision would affect this and that more closely, I probably would have decided something different. This is one aspect that I greatly appreciated with the guide, since I know I won’t be playing it more than once and because I obsess over these decisions. I was a basket-case when trying to make my decisions in the Mass Effect series, so this nearly put me over the top.

For each decision that is presented, the guide explains the following:

  • what the decision entails;
  • what the outcomes are;
  • what Geralt earns from it;
  • Achievements earned, if any; and
  • how this decision affects decisions and the plot later down the line.

The Witcher 2 Strategy GuideIf the decision has no bearing on anything, the guide points that out as well. It also gives a similar discourse on all dialogue trees that Geralt can unlock. Thanks to those, I avoided a nasty brawl and only had a one-on-one encounter in one situation.

As another part of its massiveness, the game has lots of sidequests that take hours to complete–each, not total. Here is where most of the strategy guide’s efficiency shines brilliantly. Before sending you off on a particular sidequest or even a main story quest, the guide will lump together quests that can be achieved at the same place or along the way and at the same time. If you haven’t unlocked that sidequest yet, it will order you to and tell you how. As the user, you have to ignore the fact that oftentimes, these quests don’t sound like they could ever be completed together. But lo and behold, they can be. Hours instantly saved, and there was much rejoicing on my part, especially since there is no fast travel option in the game (grrrrr).

The second reason why The Witcher 2 is overwhelming is the complicated combat that is thrust upon you from the get-go. Most games ease you into the gameplay by teaching you a few combat techniques at a time. This game, as a friend once said, gives you a spoon and kicks you out the door to fight a dragon. You have all of these combat methods at your disposal and no real way of learning them other than by failing and dying a lot. With the enhanced edition, there is a brief tutorial that somewhat explains all of the traps, spells, and sword techniques Geralt has, but there are so many and the tutorial is so quick, it’s impossible to learn everything and master it before your first real fight. It doesn’t help that Geralt can do a lot of things. (And I mean a lot a lot.) I play a lot of action-RPGs, but I rarely think beyond sword thrusts and spells. Adding traps, bombs, and sword-enhancing potions to the mix while trying to survive ten people stabbing at you at once–there is no bushido here–was a little too much for me to sort out within the first ten minutes of the game.

As a result, when I say I wouldn’t have survived my first fight without the guide, I really, I really mean it. Obviously as I grew accustomed to the vast combat, I got better and didn’t rely so heavily on the guide’s suggestions. However, I often checked out the guide’s tips for rather unusual ways to kill enemies and bosses. There was always something completely random tucked away in there that made me laugh.

If I had to name one RPG that really needed a strategy guide more than others, I would have to say that would be Dark Souls. But if I could say two games, The Witcher 2 would be a very, very close second. Thankfully, The Witcher 2 strategy guide lives up to all [needed] expectations. It’s an absolute must when you absolutely, positively have to kill every monster overnight. (Seriously, overnight. This guide won’t let you run around on a wild goose chase for hours on end.)

SGR Rating: 5/5

Author: Alicia Ashby
Publisher: Prima Games
Editions available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: Happy Memorial Day!

May 28, 2012 By Keri Honea Leave a Comment

Hungover GamesI know my international readers couldn’t care less about the American holiday of Memorial Day, but I wish everyone a happy Memorial Day nonetheless. I spent my 3-day weekend with lots and lots of family, as this weekend was the weekend of my son’s fourth birthday party. It has been absolutely insane, and as much as I wanted to play games at night, I never was able to. So yes, I’m still incredibly behind on everything (grrrrr).

This week is going to be an interesting one for two reasons.

  1. My goal has been to finish The Witcher 2 before E3; and
  2. I’m leaving for E3 on Saturday, June 2nd.

Ack.

There’s so much I still have to prep for here, before I leave, and I still haven’t made any appointments with strategy guide publishers. We’re all trying to wait and see how our schedules can squeeze each other in. I’m going with Gaming Angels, so I’m mainly there for the gaming side with them, and guide publishers are there to schmooze with game developers and publishers to get guide contracts. So regardless of how much we all want to get together, we’re not completely a priority either. This isn’t to say that I won’t meet with them. We’ve all agreed that we want to, it’s just a matter of finding the time.

I’ll be sure to keep the site updated with gaming related stuff while I’m at E3, I promise. I’ll try not to start every post with OMG THIS IS SO AWESOME!! while I’m at it.

But anyway, why am I wasting time writing something here? The Witcher 2 isn’t going to complete itself by Saturday!

Filed Under: Gaming Diary

Free Guide Friday – Dragon’s Dogma and Max Payne 3

May 25, 2012 By Keri Honea 10 Comments

Free Guide Friday

I can’t think of a better way to kick off a 3-day weekend than with a strategy guide giveaway. But before I get into how to enter to win a copy of the strategy guides for Max Payne or Dragon’s Dogma, you’re going to have to listen to my plea for donations to keep these giveaways going. I have 2 dreams for SGR right now: 1) it becomes a self-sustainable blog (meaning I make enough from ads to pay for the site AND pay for shipping for guides); and 2) I can keep giving away strategy guides. I absolutely love sharing my undying love for strategy guides, and giving guides away has been one of the most fun aspects of running this site. It’s because of all of you readers that publishers find me worthy enough to give their stuff away. That said, the only way I can keep these giveaways going right now is through help with donations, as shipping these things is not cheap. I would love to make enough in ad revenue to avoid donations all together, but I’m not at that point just yet. The link for donations is to the right. Thanks for listening.

And now how to enter. I’m going to run both contests at the same time because it is the Friday before the US Memorial Day weekend, and I’m fucking lazy. Since I’m so lazy today, the rules are very simple. In the comments below, call out which guide you’re entering for. You cannot enter for both. At 3 p.m. CST, I will draw the winners from the almighty N7 hat. International readers…if you’re willing to pay for shipping, you’re more than welcome to enter. (Trust me, you guys are part of the self-sustainable blog goal.)

Good luck! May the blessing of the N7 hat be with you!

Filed Under: Free Guide Friday

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