Yes, there is something called Goat Simulator, and yes I did review it for Action Trip.
I got interested in Goat Simulator thanks to the trailer below.
Delightfully, it met all of my expectations.
Goat Simulator does not have a deep narrative detailing the life of a goat. Instead, the goat you control is plunked down in an open world where you can do whatever you want with it. You can try to complete all of the little quests the game gives you, such as jumping over an obstacle or successfully landing a back-flip. But it’s far more fun to run amok, scare the crap out of people, and well, destroy things.
As soon as I discovered I wasn’t confined to do these quests that kept popping up on my HUD, I sent my goat through as many houses as I could, destroying property, licking random people (which scares the daylights out of them), and jumping out of windows. When I was curious to see if I could kill the goat–as I’m that kind of monster, apparently–I head-butted a gas station with explosive results. Not only did the goat not die, I earned a Michael Bay achievement.
Many people complained that it’s only great for 20 minutes or that it’s buggy as shit. The thing is that the studio has embraced the bugginess, refused to fix anything that isn’t game-breaking, and even tells consumers in the game description that their money would be better spent elsewhere. And yes, it may only be fun in 2o-minute bursts, but it’s a great game to just tool around in. Plus, with all of the mods now available, the goats and their environments only get more insane.
I don’t regret spending my $10 in the slightest.
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