After shunting Ys: Oath in Felghana roughly to the side, I moved on to Mass Effect: Andromeda for strategy guide reviewing purposes. I started over completely, including working with the character creator. The facial animations still make her look weird, but at least it’s with a character I designed and not the base model who looked weird in the first place. Best part though? I’m playing this game how I want to play it.
There’s no burning through the story as fast as possible. No more skipping scanning systems to save time. No more ignoring the insane list of tasks. No more picking just ONE loyalty quest to follow. No more ignoring all of the sidequests after Eos. Finally, I can do whatever I want, and dammit, I want to do it all. Maybe then if I separate the main storyline pieces by several hours or days, I won’t loathe it as much. The main story is kind of like extended family—you can only take it in small doses. In between those doses, you enjoy running around and living your life.
It’s definitely made a far more enjoyable experience, as really any game is when you’re not under pressure to finish it in a matter of days. I’m still under a bit of pressure with the strategy guide review, but not like how it was. It’s a different kind of pressure, but one I will wholeheartedly take over the stresses of game reviewing.
So yes, you can see how I don’t miss it. At. All. I can’t wait to give Horizon: Zero Dawn the same treatment with that strategy guide.
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