I have a ridiculous stack of shame that includes PS2 and GameCube games. I have the Zelda Experiment. Deus Ex won’t be out until tomorrow. So last week would have been the perfect time to polish off a quickie like Gears of War 2 or start my Zelda Experiment, right?
Well, I did start my Zelda Experiment over the weekend, but during the week, I restarted Dungeon Siege III to play as a different character–Anjali. Part of me is doing it because I want to alter my decisions and see how it changes the ending, but another part of me is doing it for the Achievement Hunt. I’m such a sucker for those stupid points that don’t matter.
This time around, I’m playing on the Easy difficulty setting, and wow, is it easy. I’m almost finished, and I haven’t died once. Well, that’s not entirely true. I’ve still died, but my partner managed to stay alive each time to heal me, so I’ve never gotten the “Game Over” screen. Playing as a different character has made a huge difference as well. I played as Lucas the first time around, and while he is a heavy hitter–typical sword-and-shield warrior–he is SLOW and he has very few long-range attacks. For several enemies, especially bosses with status-affecting auras, this makes things really difficult. Lucas may be able to knock out some serious damage with one of his attacks, but the chances of him living for the next shot are super slim. Anjali has a nice split between close-range and long-range attacks, so she stays alive for so much longer. My partner this time is Katarina, and team girl squad really knows how to kick ass and take names. At this rate, I’ll most likely finish my second playthrough before I get the guide for Deus Ex: Human Revolution.
I did start my Zelda Experiment with A Link to the Past over the weekend, but I’m not very far in it to make comments other than the following: “Wow. This game released back in the SNES days and has pretty much identical elements in current Zelda games. This franchise has not really evolved at all.”
I think I have diatribe fodder brewing about Nintendo’s lack of gameplay innovation…
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